For the June/July 2020 season – 8YO OPEN Division:See the Coach Requirements and Coach & Parent Behavior links as these apply for all age divisions
**Rules violations are to be identified at the time of infraction. We expect coaches to work together throughout a game to minimize any issues.
**Games and practices will be cancelled due to weather on the decision of the league. Cancelled games will not be rescheduled.
Field & Game Limits
1. Base paths are 60'.
2. No new inning will start after 65 minutes. If the game clock shows any remaining time when the last out is recorded in the bottom of the inning, a new inning will start.
3. There is a 5-pitch format where kids must bat the ball into play during those five pitches.
a. Kids get three swings and those swings must occur with the 5-pitch limit.
b. If a player fouls the 5th pitch, the at bat continues with another pitch and continues as long as the batter is making contact. If they do not, they are out.
4. The pitching distance from the front of the circle to home plate is 36’.
5. Teams cannot warm up on the infield prior to the game in foul or fair territory. They must warm up in the outfield.
6. Batting cages are to be used on game night only by teams with a game. To share, teams should limit pitches to 7 per batter.
7. There will be a meeting at home plate 10 minutes prior to the game start between the umpires and head coaches.
The coach that attends the plate meeting will be the only coach that communicates with the umpire throughout the game concerning rule interpretations.
Rule interpretations are ok to discuss with umpires.
Judgement calls may not be disputed.
8. Teams are to be in the dugout ready to start the game five minutes prior to the scheduled game start.
9. The infield fly rule does not apply.
10. There are no intentional walks allowed.
11. No bunting or half swings are allowed. A struck ball is called foul and counts as a pitch.
1. Coaches may bat all players and have free substitution or only bat 10.
2. Players arriving after game time must be placed at the bottom of the order.
3. Courtesy runners are encouraged to be used for catchers. Use the last batted out or a sub (player not in the lineup) as the courtesy runner.
1. An inning is complete when a team scores 7 runs or 3 outs are recorded, whichever occurs first.
2. The home team keeps the official book in Game Changer. An adult from the visiting team must operate the scoreboard controller.
3. The mercy rule of 15-runs after four innings is in effect. As well, the game will stop at any point a team is unable to score enough runs (i.e. top of the 5th, visiting team goes ahead by 15) to tie a game.
4. There is a 7-run rule limit per inning.
1. Players may use big barrel bats.
Coach Participation & Violations
1. The pitching coach is not allowed to coach while pitching to their team. The first violation is a warning. The following occurrences will result in an out called per batter.
2. For coach pitch, the pitching coach must have one foot inside the circle.
3. Once the pitching coach pitches and the ball is put in play, the pitching coach is to exit the field to foul territory between Home Plate and First Base and not return until to fair territory until the play is stopped.
4. A base coach is not allowed to touch a base runner during the course of live play, so if a coach reaches out and touches a player to help him stop and return to a base or a push to go to the next base, the runner will be called out.
5. When on offense, teams can have a 1st base coach, a 3rd base coach and the pitching coach. All other coaches must be in the dugout.
6. When on defense, teams are limited to two coaches being in front of the dugout. All other coaches must be in the dugouts. Coaches are not allowed in the field on defense to include the outfield.
7. Each Team has one 60-second time out per game that can be used while hitting or playing defense. The Coach must be granted the time out by the umpire meaning the umpire calls the official time. The clock does not stop.
Note: Coaches chose at our rules review to only keep one ball in rotation when pitching. That means each time a pitch is thrown and missed, the catcher must throw back to the coach pitcher.
Stoppage of Play & Overthrows
1.This is a stop the runner approach but once the pitcher is on the mound, the ump can stop the play.
1. Each team will field 10 players consisting of 5 infielders (1B, 2B, SS, 3B, P, C) and 4 outfielders (RF, RCF, LCF, LF).
2. The player as a pitcher must have 1 foot on or inside the line of the pitching circle and must wear a helmet.
3. The outfielders must be in the outfield grass. The outfielders must be positioned behind the start of the outfield grass until the ball is hit.
Player Shortage & Sub Rules
1. If you need a Substitute player due to a short roster (less than 10), use a player from another team in our club. Or you can borrow a fielder from the opposing team. You CANNOT use a player not registered in our league. Result, coach suspension for two games.
2. Teams may start a game with no less than 8 players. A team may play with 9 players and not have an out count for the 10th spot in the order.
3. If a player starts the game and leaves for any reason, they will be skipped in the order. If that results in less than 9 players, an out will be recorded in the batting order.
1. Players must attempt to avoid contact. A Player can be called out if contact is not avoided; this is a judgment call by the umpire.
2. There are no sliding method rules except at home plate. On any play at home plate, players must slide feet first, if sliding and avoid a collision with the catcher. If not sliding, they must also avoid a collision. The catcher may block the plate only if he has the ball.
3. A base runner is required to do whatever is needed to avoid a fielder who is fielding a batted ball. A runner is out for running out of the baseline, only when attempting to avoid a tag.
4. A base runner running from Home to 1B may turn either direction at 1B but if that turn is towards 2B and an attempt to the next base is made, the runner can be tagged out. If that turn is towards 2B (as opposed to foul territory) but makes no attempt to 2B, the runner cannot be tagged out.
5. Runners cannot leave the base until the ball is hit. Runner will be called out for leaving the base early. Teams will get one warning.