For the Spring 2021 season – 7YO and 8YO REC Division:**Rules violations are to be identified at the time of infraction. We expect coaches to work together throughout a game to minimize any issues.
**In case of rain, see our Rain out Policy link for how games are completed.
Before the Game
1. Games and practices will be cancelled due to weather on the decision of the league. Rescheduled games have priority over any practice schedules. We will provide 48-hour notice on rescheduled games.
2. Teams cannot warm up on the infield prior to the game in foul or fair territory. They must warm up in the outfield.
3. Teams are to be in the dugout area ready to start the game five minutes prior to the scheduled game start.
4. There will be a meeting at home plate 10 minutes prior to the game start between the umpires and head coaches. The coach that attends the plate meeting will be the only coach that communicates with the umpire throughout the game concerning rule interpretations. Rule interpretations are ok to discuss with umpires. Judgement calls may not be disputed.
Field & Game Limits
1. Base paths are 60'. The pitching distance from the front of the circle to home plate is 36’.
2. Game clock will be set to 65 minutes. No game will exceed six innings.
START: The game clock will start when the umpires declare the start time to begin.
END: If one minute or more of time remains on the clock when the last out in the bottom half of the inning is recorded, a new inning will start as long as neither team is mathematically eliminated.
3. There is a 5-pitch format where kids must bat the ball into play during those five pitches. If a player fouls the 5th pitch, the at bat continues with another pitch and continues as long as the batter is making contact. If they do not, they are out.
a. In 8YO, kids get three swings
b. In 7YO they can have five swings.
4. The infield fly rule does not apply.
5. No bunting or half swings are allowed. A struck ball by bunt or half swing is called foul and counts as a pitch. Two attempts during each at bat results in a strike out.
6. Per game, each team has one 30-second time out available prior to the 3rd inning and a 60-second time out in the 3rd inning or later. This can be used while hitting or playing defense. The Coach must be granted the time out by the umpire meaning the umpire calls the official time. The clock does not stop.
7. Music is not allowed to be played during games.
1. All players must be in the batting order to bat.
2. Players are not to sit consecutive innings in the field meaning a player can play 1B in the 1st, sit in the 2nd, play 1B in the 3rd but cannot sit the 1st and 2nd.
3. Players arriving after game time must be placed at the bottom of the order.
4. Courtesy runners are encouraged to be used for catchers. Use the last batted out as the courtesy runner.
1. An inning is complete when a team scores 7 runs or 3 outs are recorded, whichever occurs first.
2. The home team keeps the official book. An adult from the visiting team must operate the scoreboard controller.
3. The mercy rule of 15-runs after four innings is in effect. As well, the game will stop at any point a team is unable to score enough runs (i.e. top of the 5th, visiting team goes ahead by 15) to tie a game.
4. There is a 7-run rule limit per inning.
5. League games may end in a tie, except in the tournament. We will use international rules (last batted out for each team starts the extra innings at 2B) to resolve the tie.
1. ALL bats must have the USA Baseball Stamp to be used.
2. Use of an illegal bat results in an out called. This is treated as a dead ball where runners return to the base prior to the struck ball.
3. If a batter slings his bat, the team will receive a warning. Any bat slinging to occur after the warning will be recorded as an out.
Coach Participation & Violations
1. The pitching coach is not allowed to coach while pitching to their team.
2. For coach pitch, the pitching coach must have one foot inside the circle.
3. Once the pitching coach pitches and the ball is put in play, the pitching coach is to exit the field to foul territory between Home Plate and First Base and not return until to fair territory until the play is stopped.
4. A base coach is not allowed to touch a base runner during the course of live play, so if a coach reaches out and touches a player to help him stop and return to a base or a push to go to the next base, the runner will be called out.
1. When on offense, teams can have a 1st base coach, a 3rd base coach and the pitching coach. All other coaches must be in the dugout.
2. When on defense, teams are limited to two coaches being in front of the dugout. All other coaches must be in the dugouts. The two coaches standing in front of the dugout must remain in front of the dugout and not towards home plate or a base or the outfield.
Stoppage of Play & Overthrows
1. To stop the play when runners are on base, there are two ways:
a. The defense must get the ball to the player (pitcher) at the pitcher position and the pitcher must be physically located in the circle. If the pitcher wants to stop play, they must raise both arms to stop play. Once they raise both arms, they give up their team's right to make a play.
b. The fielder has the ball in front of the runners and the umpire calls time. An example is when the 3rd baseman has the ball and there is a runner at 2B. The ump can call time and the ball is then thrown back to the pitcher.
2. In regard to where to continue or have the runner return, base runners will return to a base based on the following:
a. A runner between 3B and home will return to 3B if they are not at the halfway point of the base path (the field crew or umpire will mark the halfway point with chalk).
b. A runner between 3B and home will proceed to home if they are at the halfway point of the base path (the field crew or umpire will mark the halfway point with chalk).
c. The lead runner determines the status runners behind them. Any return or advancement for runners between 2B/3B and 1B/2B will be at the umpire's judgment based on the halfway point.
3. A runner running after hitting the ball from home to 1B cannot advance past 1B if there is an overthrow at 1B. All other runners may advance.
4. If a runner going from home to 1B attempts to advance on an overthrow at 1B, the play will be stopped. All runners will be returned to their previous base without a chance to advance.
5. In 8YO play, the play will stop on a second overthrow to a base or pitcher position. At that point, runners advance to the nearest base.
5. In 7YO play, the play will stop on the first overthrow to a base or pitcher position. At that point, runners advance to the nearest base.
1. Each team will field 10 players consisting of 6 infielders (1B, 2B, SS, 3B, P, C) and 4 outfielders (RF, RCF, LCF, LF).
2. The player as a pitcher must have 1 foot on or inside the line of the pitching circle and must wear a helmet, which must be their own helmet. No sharing of helmets can occur.
3. The outfielders must be in the outfield grass. The outfielders must be positioned behind the start of the outfield grass until the ball is hit.
Player Shortage & Sub Rules
1. If you need a Substitute player due to a short roster (less than 10), the opposing team can provide a fielder by inning. If you are short players, it is ok to use an adult in place of the player-catcher to retrieve balls.
2. Teams may start a game with no less than 8 players.
3. If a player starts the game and leaves for any reason, they will be skipped in the order.
1. Players must attempt to avoid contact. A Player can be called out if contact is not avoided; this is a judgment call by the umpire.
2. There are no sliding method rules except at home plate. On any play at home plate, players must slide feet first, if sliding and avoid a collision with the catcher. If not sliding, they must also avoid a collision. The catcher may block the plate only if he has the ball.
3. A base runner is required to do whatever is needed to avoid a fielder who is fielding a batted ball. A runner is out for running out of the baseline, only when attempting to avoid a tag.
4. A base runner running from Home to 1B may turn either direction at 1B but if that turn is towards 2B and an attempt to the next base is made (excluding the overthrow at 1B), the runner can be tagged out. If that turn is towards 2B (as opposed to foul territory) but makes no attempt to 2B, the runner cannot be tagged out.
5. Runners cannot leave the base until the ball is hit. Runner will be called out for leaving the base early. Teams will get one warning.
1. Tie breakers for the standings are as follows:
a. Win percentage
c. Runs Allowed
d. Runs Scores