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Baseball, Softball, Basketball

Baseball, Softball, Basketball

Updated 06/10/20

For the June/July 2020 season – 7YO and 8YO REC Division:

See the Coach Requirements and Coach & Parent Behavior links as these apply for all age divisions


**Rules violations are to be identified at the time of infraction. We expect coaches to work together throughout a game to minimize any issues.

**Games and practices will be cancelled due to weather on the decision of the league. Rescheduled games have priority over any practice schedules. We will provide 48-hour notice on rescheduled games.

Field & Game Limits

1.  Base paths are 60'. 

2.  No new inning will stop at 70 minutes.

3.  There is a 5-pitch format where kids must bat the ball into play during those five pitches.

a.  In 8YO, kids get three swings whereas in 7YO they can have five swings. Those swings must occur with the 5-pitch limit.

b.  If a player fouls the 5th pitch, the at bat continues with another pitch and continues as long as the batter is making contact. If they do not, they are out. 

4.  The pitching distance from the front of the circle to home plate is 36’.

5.  Teams cannot warm up on the infield prior to the game in foul or fair territory. They must warm up in the outfield.

6.  Batting cages are to be used on game night only by teams with a game. To share, teams should limit pitches to 7 per batter.

Rule interpretations are ok to discuss with umpires.

Judgement calls may not be disputed.

7.  Teams are to be in the dugout area ready to start the game five minutes prior to the scheduled game start.

8.  The infield fly rule does not apply.

9.  There are no intentional walks allowed.

10.  No bunting or half swings are allowed. A struck ball is called foul and counts as a pitch.

 

Player Participation

1.  All players must be in the batting order to bat. 

2.  Players are not to sit consecutive innings in the field meaning a player can play 1B in the 1st, sit in the 2nd, play 1B in the 3rd but cannot sit the 1st and 2nd.

3.  Players arriving after game time must be placed at the bottom of the order.

4.  Courtesy runners are encouraged to be used for catchers. Use the last batted out as the courtesy runner.

 

Score keeping

1.  Considering we re-positioned the rosters post draft and lost some players from the draft, we will not keep score.

2.  An inning is complete when a team bats all players or 3 outs are recorded, whichever occurs first. In the event a team has 8 players (amount needed to start a game), that team may bat 9 players in an inning.

 

Bats

1.  Unless the bat is stamped with the new USA Baseball Stamp, the bat barrel may not exceed 2 ¼” in diameter.

2. Use of an illegal bat results in an out called. This is treated as a dead ball where runners return to the base prior to the struck ball.

3.  If a batter slings his bat, the team will receive a warning. Any bat slinging to occur after the warning will be recorded as an out.

 

Coach Participation & Violations

1.  The pitching coach is not allowed to coach while pitching to their team.

2.  For coach pitch, the pitching coach must have one foot inside the circle.

3. Once the pitching coach pitches and the ball is put in play, the pitching coach is to exit the field to foul territory between Home Plate and First Base and not return until to fair territory until the play is stopped.

4.  A base coach is not allowed to touch a base runner during the course of live play, so if a coach reaches out and touches a player to help him stop and return to a base or a push to go to the next base, the runner will be called out.

5.  When on offense, teams can have a 1st base coach, a 3rd base coach and the pitching coach. All other coaches must be in the dugout.

6.  When on defense, teams are limited to two coaches being in front of the dugout. All other coaches must be in the dugouts. Coaches are not allowed in the field on defense to include the outfield.

7.  Each Team has one 60-second time out per game that can be used while hitting or playing defense. The Coach must be granted the time out by the umpire meaning the umpire calls the official time. The clock does not stop.

 

Stoppage of Play & Overthrows

1. To stop the play when runners are on base, there are two ways:

a.  The defense must get the ball to the player at the pitcher position and the pitcher must be physically located in the circle. If the pitcher wants to stop play, they must raise both arms to stop play. Once they raise both arms, they give up their team's right to make a play. 

b.  The fielder has the ball in front of the runners and the umpire calls time. An example is when the 3rd baseman has the ball and there is a runner at 2B. The ump can call time and the ball is then thrown back to the pitcher.

2.  In regard to where to continue or have the runner return, base runners will return to a base based on the following:    

a.  A runner between 3B and home will return to 3B if they are not at the halfway point of the base path (the field crew or umpire will mark the halfway point with chalk).

b.  A runner between 3B and home will proceed to home if they are at the halfway point of the base path (the field crew or umpire will mark the halfway point with chalk).

c.  The lead runner determines the status runners behind them. Any return or advancement for runners between 2B/3B and 1B/2B will be at the umpire's judgment based on the halfway point. 

3.  Only two overthrows may happen per play. Upon the 2nd overthrow, time will be called. The umpire will allow runners to advance to the base they were moving towards. 

4.  A runner running after hitting the ball from home to 1B cannot advance past 1B if there is an overthrow at 1B. All other runners may advance.

5.  If a runner going from home to 1B attempts to advance on an overthrow at 1B, the play will be stopped. All runners will be returned to their previous base without a chance to advance.

 

Player Positioning

1.  Each team will field 10 players consisting of 5 infielders (1B, 2B, SS, 3B, P), 4 outfielders (RF, RCF, LCF, LF) and a 10th player that will be off to the side of home plate (back side of the batter) to retrieve balls and throw back to the coach pitcher. No catching gear will be used.

2.  The player as a pitcher must have 1 foot on or inside the line of the pitching circle and must wear a helmet, which must be their own helmet.  No sharing of helmets can occur.

3.  The outfielders must be in the outfield grass. The outfielders must be positioned behind the start of the outfield grass until the ball is hit. 

 

Player Shortage & Sub Rules

1.  If you need a Substitute player due to a short roster (less than 10), the opposing team can provide a fielder by inning. If you are short players, it is ok to use an adult in place of the player-catcher to retrieve balls.

2.  Teams may start a game with no less than 8 players.

3.  If a player starts the game and leaves for any reason, they will be skipped in the order.

 

Base running

1.  Players must attempt to avoid contact. A Player can be called out if contact is not avoided; this is a judgment call by the umpire. 

2.  There are no sliding method rules except at home plate. On any play at home plate, players must slide feet first, if sliding and avoid a collision with the catcher. If not sliding, they must also avoid a collision. The catcher may block the plate only if he has the ball. 

3.  A base runner is required to do whatever is needed to avoid a fielder who is fielding a batted ball. A runner is out for running out of the baseline, only when attempting to avoid a tag.

4.  A baserunner running from Home to 1B may turn either direction at 1B but if that turn is towards 2B and an attempt to the next base is made, the runner can be tagged out. If that turn is towards 2B (as opposed to foul territory) but makes no attempt to 2B, the runner cannot be tagged out.

5.  Runners cannot leave the base until the ball is hit. Runner will be called out for leaving the base early. Teams will get one warning.

Contact

Brentwood Ball Club
P.O. Box 7 
Brentwood, Tennessee 37027

Email: [email protected]

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